Tuesday, 9 June 2015
Thursday, 4 June 2015
Saturday, 21 February 2015
Friday, 1 August 2014
Thursday, 27 March 2014
Rigging
Spent 2 days looking up ways to fix the Animation and Rigging Tool tool in unreal engine 4.
Lena found a work around so we could use our own mesh and then Rory worked out our to fix the code.
After creating the rig and weight painting it was ready for animations but found out the rig had to be scaled before it was even created, as the ART tool doesn't allow to scale rigs after its been created. So had to start again for the 3rd time.
Finally have everything working. Just need to finish weight painting.
This is not the final Model its just something to give our programmers to start working out how to blend animations within UE4.
Now that i have a quick way of creating our rig for the programmers I'm going to go through and create my own so I can learn more. as I feel like using this tool doesn't help me with creating rigs.
Lena found a work around so we could use our own mesh and then Rory worked out our to fix the code.
After creating the rig and weight painting it was ready for animations but found out the rig had to be scaled before it was even created, as the ART tool doesn't allow to scale rigs after its been created. So had to start again for the 3rd time.
Finally have everything working. Just need to finish weight painting.
This is not the final Model its just something to give our programmers to start working out how to blend animations within UE4.
Now that i have a quick way of creating our rig for the programmers I'm going to go through and create my own so I can learn more. as I feel like using this tool doesn't help me with creating rigs.
Thursday, 13 March 2014
Proto-Titan Concept Art
Back at MDS for my final year of my Game art degree.
For your final project we get to make a game. Out game is code name sloth or Proto- Titan. Im super excited and there is so much potential to learn i can't wait to get started.
I've been conception some idea for what our environment should look like
These concepts are based on the huts that would be on the back of our titans . I got a lot of my inspiration from Different tribes and cultures But trying to keep within the rock, mud, bone theme.
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