Thursday 27 March 2014

Rigging

Spent 2 days looking up ways to fix the Animation and Rigging Tool tool in unreal engine 4.
Lena found a work around so we could use our own mesh and then Rory worked out our to fix the code.
After creating the rig and weight painting it was ready for animations but found out the rig had to be scaled before it was even created, as the ART tool doesn't allow to scale rigs after its been created. So had to start again for the 3rd time.
Finally have everything working. Just need to finish weight painting.
This is not the final Model its just something to give our programmers to start working out how to blend animations within UE4.
Now that i have a quick way of creating our rig for the programmers I'm going to go through and create my own so I can learn more. as I feel like using this tool doesn't help me with creating rigs.




 


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