Monday 22 July 2013

Humanoid Modelling Formative

Demon Bust

Project we got given was to create a head bust in zbrush, then retopologize it so it could be textures.
I first started with a monk like guy which i should have kept going with but after a few days of playing in zbrush i decided i was Pro( bad idea) And decided to go for something more extreme so i went with this guy. A horned faced demon. I found an awesome tutorial that taught me how to do the horns . which was making a make , adding mesh to that masked area and the using the snake hook tool to get a desired shape.
I didnt have as much time as i hoped for for texturing and i just went for a red vain looking face texture with purple horns.. it turned out pretty terrible.

Tri Count: LOD 0-15990 (Limit 8k)
                  LOD 1-4996 (Limit 4k)
                  
Texture size: 1024 px
Software used: Xnormal, Zbrush, Maya, Photoshop
Renders: Taken in Xnormal,  Maya

















Changes

Time to fix this guy. I dropped his tri count so it fits within the correct poly limit i also re did his uvs and normal map. As well as gave him a new texture.

Tri Count: LOD 0-7266 (Limit 8k)               
Texture size: 1024 px
Software used: Xnormal, Zbrush, Maya, Photoshop
Renders: Taken in Xnormal, Ddo,  and Zbrush