Demon Bust
Project we got given was to create a head bust in zbrush, then retopologize it so it could be textures.I first started with a monk like guy which i should have kept going with but after a few days of playing in zbrush i decided i was Pro( bad idea) And decided to go for something more extreme so i went with this guy. A horned faced demon. I found an awesome tutorial that taught me how to do the horns . which was making a make , adding mesh to that masked area and the using the snake hook tool to get a desired shape.
I didnt have as much time as i hoped for for texturing and i just went for a red vain looking face texture with purple horns.. it turned out pretty terrible.
Tri Count: LOD 0-15990 (Limit 8k)
LOD 1-4996 (Limit 4k)
Texture size: 1024 px
Software used: Xnormal, Zbrush, Maya, Photoshop
Renders: Taken in Xnormal, Maya
Changes
Time to fix this guy. I dropped his tri count so it fits within the correct poly limit i also re did his uvs and normal map. As well as gave him a new texture.
Tri Count: LOD 0-7266 (Limit 8k)
Texture size: 1024 px
Software used: Xnormal, Zbrush, Maya, Photoshop
Renders: Taken in Xnormal, Ddo, and Zbrush
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