Skeleton Scythe
I went for a more organic style for my weapon summative. i got a lot of inspiration from darksiders, and god of war. I created the skull in zbrush as well as the ribs.I started off with the ribs being one mesh each but the polys hat ate up was way way to high so i had to rethink it, and ended up bring it into zbrush to create it as a whole.Creating the ribs was by far the most challenging part .
Tri Count: LOD 0-3757 (Limit 2k)
LOD 1-1775 (Limit 1k)
LOD 2-976(Limit 500)
Texture size: 2048 px
Software used: Xnormal, Zbrush, Maya, Photoshop
Renders: Taken in Xnormal, Maya and Zbrush
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