Friday 16 August 2013

Weapon Modelling Summative

Skeleton Scythe 

I went for a more organic style for my weapon summative. i got a lot of inspiration from darksiders, and god of war. I created the skull in zbrush as well as the ribs. 
I started off with the ribs being one mesh each but the polys hat ate up was way way to high so i had to rethink it, and ended up bring it into zbrush to create it as a whole.Creating the ribs was by far the most challenging part . 
Tri Count: LOD 0-3757 (Limit 2k)
                  LOD 1-1775 (Limit 1k)
                  LOD 2-976(Limit 500)
Texture size: 2048 px
Software used: Xnormal, Zbrush, Maya, Photoshop
Renders: Taken in Xnormal, Maya and Zbrush



                                     








                                     












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